Bunkers can be defined as any barrier that you use to conceal yourself
from the opposition. So instead of just being ditches in the ground, we refer to
all barriers, barricades and inflatables as bunkers. So carrying on the theme,
bunkering is the art of attacking an opposition player's cover with the
intention of taking them out of the game. Bunkering actually brings up an issue
most beginners will encounter and that's the minimum distance you need to be
away from somebody in order to shoot them. To put it another way, pros normally
instruct players not to shoot within ten feet without giving someone the chance
to surrender. If they don't give up, then let them know you're not playing
around! Bunkering is the elimination of a player from close range either by
getting them to surrender or taking them out. So how to you get up close and
personal in the first place without making yourself an obvious target out in the
game zone? The answer is teamwork and communication. Moving forward to an enemy
position looks like a high-risk manuever because you're putting your neck on the
line and flirting with the very real possibility of being eliminated. But
fortune favours the brave and paintball games are rarely won by standing still
and doing nothing. So how do you stack the odds in your favor? The answer is to
make sure you have at least one team mate on the same page as you. This means
you must agree which one of you is going to be aggressive and which will sit
back and offer all-important covering fire. That's where communication comes
into play. The covering player must keep a steady stream of cover fire at the
target who is going to be bunkered. This will have the effect of keeping them
distracted while the bunkering player, or front player, makes his move forward.
The front player should keep his fire rate down to avoid giving the game away.
It's now important to study where the target likes to fire from because that
will reveal his blindside. Obviously a good player will pop out from various
points but there will be a time when he is favouring one side so that's the time
to make your move. A signal to your back player will let him know when to go
ballistic with his firing in order to make the target as defensive as possible. |